Arrowhead Project
Project: Arrowhead’s latest game, which hasn’t quite been
announced yet, other than some sparse info, revealing that
it’s a third person cooperative shooter.
Role: Lead Gameplay Programmer - Initially started off as a
Gameplay programmer in late 2019, and promoted to Lead in
early 2021. While I can’t directly reveal what I’ve worked
on, the general systems that I have been involved in are
Combat, 3Cs, AI, UI and other systems. I’ve dipped just
about every finger I can in various parts of the game, and
when I ran out of fingers to dip, I started using toes.
Nova Factor
Project: Developed as a second year game project during my
studies in the Gotland University. The game itself is a 1v1
4D arena shooter - The game consists of 5 rounds, where
after every round, you see your previous self play out the
actions you took last round. Knowing how it plays out, you
can manipulate previous events to get your previous selves
to help you out.
Role: Gameplay Programmer and Main Designer - I was one of 2
programmers on this project, and I was responsible for the
gameplay setup. I worked on Gunplay, UI, AI and the Timeline
mechanic.
Get Meckt
Project: This game was made as me and my team’s first year
project while studying in Gotland University. The game is a
1v1 Mech Fighting game. The players select a loadout, where
they choose a weapon, a support tool and an ability. The
players fight it out in an arena, trying to master the
controls of their Mechs, as much as it fights back.
Role: Gameplay Programmer and Main Designer - I was the only
programmer for this game. My responsible areas for this
project were Player Movement, Combat, UI, Animations and
just about anything else that’s not Art or Audio related.
Various Mods
I’ve been modding games since roughly 5th grade (2007). I’ve
spent most of my days developing numerous mods for Garry’s
Mod, which varied anywhere between utility functions, fully
functional HUDs and complete game overhauls. Most of my
highlights were creating several HUDs from other games such
as Halo (1 and 5), Payday 2, Crysis, as well as replicating
games such as Halo and Call of Duty down to the guns, player
movement and game feel.
Other games I’ve modded involve Payday 2 and XCOM 2. The
latest thing I was working on was an XCOM 2 overhaul which
had 5 new classes, new buildings and reworked enemy
progression.